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The communicative tasks of the teacher in the light of evaluation of educational activity of the University

Abstract. The paper deals with the educational activities of a university from the point of view of classroom training. The authors describe didactic games, activating the learning process during the teaching of Science and Humanities. The results of the students’ survey on the preference for certain forms of gaming training sessions. Based on the results presented in the table and the histogram, the authors make the conclusion about the preference for active learning and individual didactic games.