RU

Kira Chernotalova

City: Nijnii Novgorod
0 Publications in RSCI
0 H-index
7 PAPAI index
6 Publications in the journal

Articles

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One of the main tasks of improving the process of teaching "Engineering and computer graphics" in a technical University is to strengthen the emphasis on the training of future professionals who will be able to solve professionally-oriented tasks. The relevance of the presented research is determined by the possibility of improving the efficiency of learning "Engineering and computer graphics" for the purpose of professional competences development with the use of active training method – business game. "Engineering and computer graphics" is a subject of practice-oriented nature and involves the formation of engineering and graphic competences (design skills, modeling and constructing various devices). That is why, the purpose of the study is development and implementation of gaming platforms in the educational process, aimed at improving the level of professional competences development. The leading approach to the study of the problem is the activity-competence approach. Methodology of the study includes examination of methodological and technical sources, analysis of active training methods by foreign and domestic authors. In the experimental part of our study, we introduced the technology of active learning into the educational process – the business game "Chief designer", in which situations close to the work of an engineer in the design office are simulated: development of design documentation. The article analyzes the concept of the business game specifics as one of the active learning methods. The author considers principles of simulation modeling, providing a full development of the student's personality. The article also shows that learning in the game is one of the main conditions for the development of professional activity. The experience of business games development and implementation is presented: the scenario and the course of the game. One of the most important factors in improving the efficiency of students’ professional competencies formation is the use of automated design systems, complementing the traditional means of making a drawing. The advantage of a business game in comparison with other organizational forms of training is in integration of theoretical knowledge and practical skills into a single process. So, the business game "Design Office" provides the unity of content and procedural aspects of training, mental and practical activities of future specialists.
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The paper describes the process of graphic education in conditions of Federal State Educational Standard of 3rd generation.
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The authors present the experience of reorganization of the course on graphic disciplines using 3D modelling methods.
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The authors describe the features of self-dependent students work organization by means of Internet technologies.
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This paper describes an organization experience of the course “Geometrical modelling” for 8–9 school forms. It consists the course description, the course targets and methodical use-cases at classes, knowledge assessment methods. Also you can know about lesson and test samples.