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Keyword: «computer technologies»

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The article is devoted to one of the ways to develop ICT competence of students at literature lessons. The authors describe the process of video material creating as one of the non-standard forms of a literary work studying. They give analysis of the choice of the most successful means for creating video content and programs for the video material processing.
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This article is devoted to an issue of making a modern lesson of literature more interesting with the help of modern computer technologies. The authors consider the intellect-maps method as one of the means of involving students in the learning process.
In article topical issues of use of cross-platform applications for development of computer games are discussed. The possibilities of such programs as Game Maker, Construct 2, Unity 3D, Unreal Development Kit and CryENGINE are considered. Characteristics of each of program environments come to light during creation of different types of games. Special attention is paid to the description of cross-platform technologies of creation 2D and 3D of games. The analysis of merits and demerits of each of programs is submitted. The relevance of article is connected with growth of interest in use of solutions of modern IT technologies when developing game applications.
This article presents the experience of distance learning of students of the art faculty of the Orthodox St. Tikhon University for the Humanities in the context of the Covid-19 pandemic. Online education could not but affect the quality of education. The experience of implementing art education in an online environment helped to identify some of the problems and limitations of distance learning, as well as to understand the prospects for its development and the impact of innovative technologies on the formation of students' motivation. The PSTGU distance learning system was created on the Moodle platform. The article discusses the features of using the SDO PSTGU software module for the Faculty of Church Arts.
The article deals with the stages of preparation and conduct of computer war games, the development of methods of conducting games.