RU

Keyword: «entertainment»

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The article considers the game as a teaching method, deals with the question of relevance of local lore quest-game, its entertainment and cognitive functions.
The article is devoted to a popular phenomenon in the modern educational system, called "edutainment". The article gives a brief description of edutainment as a special way of teaching, different types and ways of using elements of edutainment in teaching a foreign language. The article describes the tools of edutainment, as well as its role in the formation of foreign language communicative competence.
Edutainment is a fundamentally new technology in the field of educational process, through which it is possible to overcome the problem of lack of students ' desire for new knowledge. Exciting training will allow you to dispel stereotypes about "boring" chemistry lessons, and modern Hobbies of students will help to involve them in the educational process.
This article examines the current state of the game industry market in Russia, presents the main macro indicators of the volume of both domestic and global markets, and also presents and analyzes the trends in the development of the video game market in the country for the near future. The article highlights the current problems faced by companies in the development of this industry in the market, both from the consumers and from the players ' companies. The article also suggests possible directions and ways to overcome existing problems and ways to accelerate the development and growth of this market segment.
The article presents a detailed analysis of the signs, conditions, features of the use of technology of leisure developmental activities of children in a preschool. The developing potential of the technology of children's leisure activities is considered taking into account their age characteristics, as well as the forms and types of this work, options for the participation of educators, parents, and children in solving the tasks.