RU

Keyword: «computer games»

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The article considers the ontological dimension of the phenomenon of computer games and their role in the perception of modern man in the world and himself. Describes the characteristic features of the ontological computer game as a virtual world that has an intangible character. Reveals the positive and negative features of computer games in the formation of the meaning of human life.
The article considers theoretical aspects of interaction of school and family as an important factor of child’s adaptation to school. Global informatization processes actively invaded into leisure space through computer games. The article analyzes the effect of virtual and real games in the first-grader’s adaptation process, the main problems are highlighted and solution ways are targeted.
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The article discusses the actual topic of the importance of using computer games and educational programs in pre-school educational institutions, details the rules and requirements for the organization of the educational environment, justifies the effectiveness of using computer technology in direct educational work for the purpose of preschooler's personality comprehensive development.
The article discusses the basic requirements for the game put forward during development, special attention is paid to the interest of the user. The types of testing are considered in detail, a special place is occupied by testing of interest, which is used in the industry by means of recording the reactions of a player using key parameters.
The article reveals the importance of didactic computer games in the development of fine motor skills and cognitive processes in preschoolers. Some requirements are described the organization of a child's work on the computer. The system of classes is presented in the article.