Ключевое слово: «mobile application»
Докторов А. А., Дмитриева О. Н., Сидорова А. А. DEVELOPMENT OF A MOBILE APPLICATION FOR LEARNING ENGLISH BASED ON THE TALE OF KOLYMANA // Научно-методический электронный журнал «Концепт». – 2023. – . – URL: http://e-koncept.ru/2023/0.htm
The aim of this research is to develop a mobile app for English learners from the age of 7 to 12 which is based on a self-written fairytale about polar bear Colymana. This fairytale will bring attention to problems of the Arctic region of the Republic Sakha (Yakutia) like change of climate and consequent extinction of rare animals. The hypothesis of the research is laid on the idea that the new app will help children not only improve their English level, but will also expand their knowledge on problematic topics. In the study, there was a survey on the usage of language learning mobile apps among school students of Republic Sakha (Yakutia). Then future mobile app’s analogs were analyzed on their content and features. Thanks to this, we were able to find peculiarities of our mobile app for English learners. It was decided that the app would consist of a fairytale reading mode, games for self-checking and a user’s dictionary.
Саввинов А. В., Сидорова А. А., Дмитриева О. Н. MOBILE APPLICATION FOR LEARNING ENGLISH (BASED ON THE TALE OF THE POLAR BEAR) // Научно-методический электронный журнал «Концепт». – 2024. – . – URL: http://e-koncept.ru/2024/0.htm
This article is devoted to the urgent problem of creating pedagogical software tools. Creating a mobile application for learning a foreign language is a challenge of modern life. The purpose of this study is to develop a mobile application for English language learners aged 7 to 12 years old, based on a fairy tale of his own composition about the polar bear Kolyma. This fairy tale will draw attention to such problems of the Arctic region as climate change and the associated disappearance of rare animals. The hypothesis of the study is that the new application will help children not only improve their English language proficiency, but also expand their knowledge of problematic environmental topics. In the course of the study, a survey was conducted on the use of mobile applications for learning languages among schoolchildren of the Republic of Sakha (Yakutia). Then, future analogues of mobile applications were analyzed in terms of their content and ca-pabilities. Thanks to this, we were able to find the features of our mobile application for English language learners. It was decided that the application would consist of a fairy tale reading mode, self-test games and a custom dictionary.
Ключевые слова:
english, development, mobile application, arctic, fairy tale, climate change, digital product
Корякина К. Р., Сидорова А. А., Дмитриева О. Н. THE EFFECTIVENESS OF MOBILE APPLICATIONS FOR LEARNING ENGLISH // Научно-методический электронный журнал «Концепт». – 2024. – . – URL: http://e-koncept.ru/2024/0.htm
The article examines the effectiveness of using a mobile application in learning English. Modern educational language applications are analyzed, their features and advantages are revealed, and the target audience is determined. To determine the effectiveness of using mobile applications in learning English, a survey was conducted among students of schools in Yakutia from 5th to 11th grade. This survey was created on the Google Forms platform and is aimed at identifying the frequency of use of language-based mobile applications, the advantages and disadvantages of such applications. The relevance of a new mobile application with gamification elements for learning English, which is being developed as part of the program project “Sirius.Summer: Start your project. Season 2023/2024”. The practical significance of the work lies in the fact that the survey results will help in creating a language mobile application. The application will be based on a tale about a polar bear of his own composition, thereby focusing on the disappearance of rare animals and on the problems of global warming and its impact on the Arctic.
Ключевые слова:
english, development, mobile application, arctic, survey, user, gamification method, respondents, polar bear