News for authors
Dear authors and readers!
The periodical scientific and methodological electronic journal "Koncept" is an official publication, links to which are considered by leading organizations, in particular the Higher Attestation Commission, as a printed work.
To readers and authors of the journal
Since 06.06.2017, the Koncept journal has been included in the HAC List (13.00.00 - pedagogical sciences).
The journal accepts for publication articles on three scientific specialties of the group 13.00.00 Pedagogical sciences:
13.00.01 General pedagogy, the history of pedagogy and education;
13.00.02 Theory and methodology of teaching and education (different fields and levels of education);
13.00.08 Theory and methodology of vocational education.
In addition, the journal publishes previously unpublished materials with original research results in the following sections (not included in the HAC List)
08.00.00 Economics;
19.00.00 Psychological sciences.
The main issues (from 04.2017) are assigned the DOI (Digital Object Identifier) index, which is unique for each article and contributes to modern scientific communication.
Two-year impact factor RSCI (2018) - 0.161
Five-year impact factor RSCI (2018) - 0.158
Schedule for accepting articles and publications
Information mail
Materials are published in the order of their receipt by the editorial office within three months.
Article from the previous issue
ART 241013
Gamification is one of the innovative approaches, which is the use of game elements in the educational process in order to increase motivation and learning effectiveness. It is important to note that in addition to mastering a foreign language, modern teaching methods also focus on the development of creative thinking and flexible skills that can improve students’ ability to adapt to a variety of language situations. This article is devoted to the analysis of the concept of gamification in education and the influence of gamification as a means of developing soft skills and creative thinking when teaching a foreign language. As part of the work, the methodology and approaches to conducting the research were determined. The relevance of the study lies in the need to use gamification in modern education, which sets itself the task of preparing students to solve complex, non-standard problems and requires the development of soft skills and creative thinking. The purpose of our study was to analyze tasks on the potential to develop soft skills in students. During the results analysis phase, a comprehensive analysis of the participants' progress was carried out, including both quantitative and qualitative aspects of their language skills. It was found out that the use of gamification has a positive effect on the development of soft skills and the ability to think creatively. Participants in the experimental group who studied using gamification demonstrated a higher level of creativity and flexibility of thinking compared to traditional teaching methods. Gamification has been considered as a foreign language teaching approach to improve the quality and level of foreign language proficiency and student motivation. The results of the study demonstrate the potential of gamification as an effective tool for stimulating student interest and activity in the educational process. The analysis also highlights the importance of soft skills and creative thinking for learning a foreign language, making gamification a valuable tool for their development. The article has theoretical and practical significance; it has been found that gamification in teaching a foreign language expands the theoretical framework of the psychological aspects of learning. Gamification contributes to the development of creative thinking and flexible skills through the use of game tasks and solving non-standard problems, which allows you to develop professional skills and create effective communications. The introduction of gamification into the educational process is an effective educational element for educational institutions and teachers. Thus, the use of gamification not only enriches the educational experience, but also provides a fruitful impact on the formation of key competences necessary for successful learning of a foreign language.
Current issue
№ 03 (March)
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