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Keyword: «digital tools»

In given article features of queries are considered at students to the kinds of the information. Research is devoted to the question of use of educational web services. The interrogations of students of state of being relevant of information resources and about used web services are held. Analysis students’ results shows amount of interested in queries of science, formation, scientific achievements. The review of the web-services is carried out, with the use of which, students receive additional knowledge on profile.
the article reveals approaches to the study and consolidation of materials in the classroom and at home using the electronic resource Yandex.Textbook. Today, many modern useful tools have been created that can be used by a teacher in his activities. These tools help learners to learn successfully while making the teacher's job easier.
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The relevance of the study is due to the fact that among the skills required for industry 4.0, the STEM education system plays a special role because it forms engineering and mathematical thinking in students. Therefore, creating an environment that supports an integrated STEM approach to teaching and learning is of particular importance in the context of today's digital society. The aim of the study is to develop a digital ecosystem of STEM education, which allows us to form the intellectual competences of students. Research tasks were solved on the basis of the application of several scientific methods. The theoretical and methodological basis for the study of phenomena and processes were: a systemic theoretical analysis and synthesis of legal, scientific, methodological and pedagogical literature. The empirical methods used in the study are represented by a questionnaire and the method of expert assessments. The implementation of a set of methods made it possible to identify the most functional information resources needed for this study. The main result of the study is that the article substantiates the concept and necessity of forming an ecosystem of STEM education in the context of changing labor market, the risks that the fourth industrial revolution brings to the world, its impact on the educational process in the realities of the present day is determined. The authors studied the theoretical foundations of the concept of an ecosystem, interdisciplinary approaches and characteristics of integrated STEM education implementation in the educational process, analyzed the components of the educational ecosystem, and proved that all of them directly affect the formation of the student's intellectual qualities. A survey was conducted to determine the development paths that make up the STEM education ecosystem, in which 105 respondents - teachers of the Samara State Socio-Pedagogical University and teachers of secondary vocational educational institutions of the Samara region were involved. The analysis showed that the successful introduction of STEM education, with the involvement of all components of the ecosystem, provides for the development of scientific education, in particular, the introduction of research-cognitive training, the method of educational projects in the educational process and the use of digital technologies in it. The authors describe integrated skills of the organization of the scientific process, which are formed in the application of research-cognitive training, aimed at developing the intellectual qualities of students. Based on the study, groups of digital tools have been identified that are necessary for the development of the ecosystem and will help improve the efficiency of the educational process, help make STEM learning interesting and productive. The formed conclusions on the implementation of the research results will contribute to scientific works aimed at implementing programs of structural transformations in the Russian educational process.
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The effectiveness of the library as a sociocultural institute depends not only on professionalism, but also on the emotional abilities of librarians (their sociability, response to unforeseen situations, the ability to "read" the needs, expectations and interests of others), and the skills of using digital technologies in library collaboration. The authors study the problem of justifying the effectiveness of the use of gaming applications in the context of the formation of an emotionally-comfortable library environment. The purpose of the study is to examine the potential of gamification tool AhaSlides for the development of emotional intelligence of participants in library-information interaction. The methodology is based on identifying the opportunities of library collaboration and digital technologies for the development of personal emotional intelligence; on clarifying the options and forms of gamification services application in the work of libraries. Scientific novelty: the potential of using gaming applications to build the skills that form the basis of emotional intelligence (emotional awareness, managing your emotions, self-motivation, empathy) is justified. Theoretical significance – the factors have been identified that affect the quality of using gamification tools for the development of emotional intelligence of participants in information and library interaction. Students of the Orel State Institute of Culture, employees and users of the Centralized Library System of the city are involved in experimental work. AhaSlides is a means of gamifying for interaction of employees, readers, visitors and partners of libraries. The N. Hall test was applied at the stage of diagnosis and assessment of emotional intelligence formation. Pearson's χ2 test was used as a statistical processing method. The results present a methodological approach containing: a description of the program for training library specialists; ideas and principles of including digital tools of gamification in the design of the library-information collaboration environment for the development of the emotional intelligence of its participants. The prospects for gamification of the library environment have been determined: the involvement of new users, the use of neural networks, support for career guidance, etc. The results obtained can be used in the training of specialists in the library and information sphere, in the work of libraries and other institutions of a cultural and educational nature.
The relevance of the article is due to the processes that have been taking place in Russian society over the past few years. At the same time, the education system had to take into account the goals that our society faces, the formation of the digital economy in the conditions of the fourth industrial revolution. The purpose of the study is to analyze the main directions of using digital tools to increase cognitive activity in the classroom. The materials of the article can be used in the preparation of practical classes at universities, as well as for the organization of teacher training.