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Detective game lesson as a way to increase creativity and motivation of students

Abstract. The author sums up the author’s experience in using didactic materials of detective genre while teaching cross-cultural communication at a linguistic university to increase the students’ motivation to learning. The author attempts to illustrate how various teaching methods involving whodunits and detective fiction boost interactive and visual compounds of a class and enhance its authenticity, which, in turn, increases creativity and emotional involvement of the students in ESL learning. Motivational component of ESL teaching, creativity, whodunit at ESL classes, interactive games at a foreign language lesson, visualization at ESL classes, authenticity of teaching materials.