The video games usage in the methods of teaching business foreign language
ART 13054
UDK
004.4:372.881.1
Abstract. This article deals with the problems of using video games in the classrooms of business foreign language for students in the economic university. The author researches the advantages and disadvantages of using video games in training future professionals. The author gives the classification of video games based on the experience Samara State University of Economics.
Keywords:
foreign language, economics students, video-games, the video games classification, the rise of students' motivation, contemporary means of education