RU

Svetlana Mnacakanyan

City: Kropotkin
0 Publications in RSCI
0 H-index
2 PAPAI index
1 Publications in the journal

Articles

Full text Read online
A pressing problem of modern psychology and pedagogy is communication skills, which are a universal condition for the development of an individual during school childhood. The formation, development and retention of the acquired communication skills among children of primary school age is one of the main problems in the development of children. Its relevance is due to the priority areas of the Federal State Educational Standard of the Primary General Education, which task is to modernize school education, improve and update the content, forms, methods and pedagogical technologies in upbringing and education of children. The changes that are taking place in society at the present stage of its development give rise to new requirements for the education system of the younger generation. Determining the conditions for the development of children's personality, it is necessary to look for and find ways to stay comfortably in a team for each child. In this regard, we see the need to find ways to create conditions for the formation of communication skills and competences among children of primary school age. Taking into account this age schoolchildren characteristics and the realities of the modern world, it is reasonable to use computer gaming technologies for the development of communication skills. The purpose of the article is to characterize the types of computer gaming technologies used in the educational process, to substantiate the appropriateness of using ready-made computer games and the creation of author's interactive games for the formation of communicative skills among primary school children, their use as a means of motivation and expansion of didactic opportunities in the educational process. In our study, the leading method of experimental work on the formation of children's communication skills by means of computer gaming technologies was an experiment consisting of diagnostic, forming and control stages. It showed that the use of computer gaming technologies as a didactic tool in working with children gives teachers the opportunity to form better communication skills among primary school students. This article has theoretical and practical significance, which is manifested in substantiating the effectiveness of the use of computer gaming technologies in the educational process for the formation of children's communication skills, which can serve as a methodological basis for further study of similar theoretical and practical issues. The model we have developed for the formation of children's communication skills is based on the principles of integrativity and interactivity, taking into account traditional and innovative forms of work with children. It can be used in primary school, in the development of educational documentation and methodological literature.