RU

Keyword: «digital games»

The article examines the essence of the process of gamification of education in a higher educational institution. The introduction of digital games into education is studied, the positive and negative consequences of the gamification of education at the university are analyzed, and the specificity of the use of digital games in military educational institutions is considered. As a result, recommendations were formulated for the gamification of education in military educational institutions.
The relevance of this article is determined by the fact that in recent years, especially in the teaching of English, a new approach to teaching in the form of educational games has been adopted. During the study of this approach to teaching, a number of advantages and disad-vantages were identified, which are described in this article.