RU

Keyword: «gamification of education»

The article examines the essence of the process of gamification of education in a higher educational institution. The introduction of digital games into education is studied, the positive and negative consequences of the gamification of education at the university are analyzed, and the specificity of the use of digital games in military educational institutions is considered. As a result, recommendations were formulated for the gamification of education in military educational institutions.
The article considers the web quest technology as one of the effective forms of game methods of educational activity of the XXI century. The essence of this innovative technology is revealed, its ad-vantages and relevance in the educational process are noted. In addition, the Joyteka educational platform is considered as an effective means of creating a web quest. Possible forms of conducting a lesson or extracurricular activity using web-quest technology are given.