Keyword: «game technologies.»
The article examines the educational potential of quest technology as an interactive pedagogical tool in the system of secondary vocational education (SPE). The essence of the educational quest and its most relevant types for vocational education are analyzed. The main attention is paid to the disclosure of the complex educational impact of technology on the formation of professionally important qualities. The possible risks and problems of implementing the quest technology are outlined. It is concluded that the competent application of quest technology makes it possible to effectively solve the tasks of educating a competitive and socially responsible specialist in an exciting, active manner, integrating the educational and educational components of the educational process.
