RU

Keyword: «incentive system»

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The article defines the content of the concept of incentive system as an instrument necessary to develop and implement certain measures aimed at motivating employees to effective, conscientious, initiative work, systematized successfully applied practices in modern conditions to stimulate and enhance staff motivation.
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The relevance of the study is due to the need to introduce new technological solutions into educational practice that ensure increased students’ motivation to learn, development of competences, as well as teamwork skills. The problem is the insufficient methodological support for reliable assessment of competences as the main results of learning disciplines and practices. The purpose of the study is to reveal the potential of game methods in educational activities, including those for assessing deeply latent results in the form of competences and skills that are manifested and identified only in the situation of activity, which a game provides. The article presents the results of analysis of scientific works of domestic and foreign authors on the issues of the current state of the theory and practice of gamification in education, and gives a brief description of this method and its history. The fundamental differences between the organization and implementation of gaming techniques in the form of gamification from traditional games are shown. The novelty of the research lies in the systemic presentation of the algorithm for designing and modeling gamification technology as both a training and an assessment procedure. In order to provide conditions for increasing students' learning motivation and enthusiasm for solving important educational problems, it is necessary to carefully select situational tasks that reflect the problems of future professional activity. The system of incentives used to provide motivation when completing a task, the principles of an immersive game and the opportunity of its use for assessing educational achievements during group work are considered in the article. The author notes the importance of working out interesting game content, its design and a clear scheme of interaction between game participants when working for a common result in small group competition. The theoretical and practical significance of the research materials can be manifested in the development of new approaches to the use of gamification not only for learning, but also for assessing its results. The proposed gameplay algorithm can be used at all levels of education from general to professional.
The article examines the historical aspect of stimulating the performance of civil servants in the Russian Federation. The author examines the main stages of the development of the incentive system for civil servants in Russia and compares them.