Keyword: «linguistic aspects»
ART 241063
The relevance of the work lies in the research and application of gamification techniques for the development of foreign language spontaneous speech among higher school students. The purpose of the research is to determine the effect of using gamification on the linguistic aspects of the development of foreign language spontaneous speech among higher school students. To achieve this goal, the following tasks were set: to analyze the literature on the research topic, to develop training programs using gamification techniques, to test their effectiveness in practice, to compare the results with traditional teaching methods. The article includes the description of an experiment with the participation of Economics majors. There are two main approaches aimed at developing spontaneous foreign language speech of students, focusing on linguistic aspects using gamification and traditional methods. Based on the results of the study, the following conclusions can be drawn. Firstly, gamification has proven its effectiveness in developing foreign language spontaneous speech of higher school students. Training sessions using game elements allowed students to interact with the material more actively and show interest in learning a foreign language. The theoretical significance of this study lies in the important contribution to the field of gamification use in foreign language teaching. The practical significance lies in the use of the research results by teachers to improve methods of teaching foreign languages. The use of gamification can help make the learning process more interesting and attractive for students, which, in turn, can contribute to more successful development of their spontaneous speech in a foreign language. Gamification seems to be a promising tool for diversifying the educational process, increasing students’ motivation, and effectively developing spontaneous foreign language speech.