RU

Keyword: «middle school»

The article highlights the peculiarities of gamification of the middle school foreign language classroom. Gamification is considered to be a principle of designing lessons as well as a technique and means of incorporating game elements into tasks aimed at achieving subject-specific outcomes of foreign language education. The authors describe and argue in favor of incorporating game elements into tasks with varied focus, revealing their effectiveness in foreign language teaching and learning.
The article highlights the peculiarities of text reproduction technique in the middle school foreign language classroom. The authors regard this technique as a means of monologue skills development on two levels. First, school students learn to reproduce texts perceived through reading or listening. Then, they use these skills in new contexts to transmit the content of their own texts which they create in their project work.