RU

Keyword: «quest game»

This article discusses innovative educational technologies, the use of which affects the increase in students' motivation to the educational process in the English language. Described in detail one of the innovative learning technologies - the quest game.
The object of this research is modern methods and forms of educational activity in the educational process. The subject of the work is the quest technology as a means of activating the cognitive and creative activity of students, as well as increasing their motivation to learn in the classroom. In the course of the study, it is supposed to define the concept of "quest-game". Trace the origins of this learning technology. To determine the importance of the quest game for increasing the activity of students and, in addition, the development of students' independence in the learning process, the formation of abstract thinking and creative abilities.