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Keyword: «role-playing game»

The article deals with improving the efficiency of professional business communication students of economics. The technique of cross-cultural business games. An example of cross-cultural business game.
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In article results of the research directed to assessment of effectiveness of formation of the positive interpersonal relations with peers at children of the advanced preschool age by means of role-playing game are analyzed. The author provides the data indicating that specially organized role-playing game of the senior preschool children promotes formation of the positive interpersonal relations in group of peers.
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Modernization of the education system is a necessary condition for its effectiveness. Within the framework of the latest trends, involving the orientation of the educational process at the University to the future professional activity of students, technologies, methods and forms of work, that enable to bring learning activities closer to the professional ones, become relevant. In this regard, a competence-based approach is justified. The authors of modern methods of teaching Russian as a foreign language believe that the communicative nature of learning is the main goal in this approach. The formation of the communicative competence becomes the main task in teaching Russian as a foreign language. Moreover, language proficiency is manifested gradually not only in the educational sphere, but also in the professional one. That is why training in the Russian language as a foreign language in teaching foreign students may provide maximum efficiency in the formation of successful communication skills. The purpose of our research is to introduce the technology of communicative training into the learning process as the most effective type of interactive learning that implements personal activity-based approach and communicative approach. We understand the communicative training as the creation of case studies aimed at the development of communication and speech skills, control and correction of the interlocutors’ speech behavior, subject to all communication conditions. The main method of the research is a pedagogical experiment. The result of the experiment is a set of communicative exercises, role-playing games and learning sessions in general, aimed at the development of the communicative competence of the foreign students. In addition to the experiment, general scientific methods such as analysis, synthesis and generalization (in the study of the scientific literature), the descriptive method, the comparative method, the statistical method (in the calculation of the results of the study), the method of the participant observation (in the process of the study) are used. The participants in the experiment are the students of the special faculty of Omsk Tank-Automotive Engineering Institute from Sudan. The effectiveness of the experiment is confirmed during the intermediate control in the form of an exam. The average grade in the experimental group is 4.75, in the control group – 4.6. The exercises developed in the course of the research may be used in the practice of teaching Russian as a foreign language in adult education.
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The article describes the peculiarities of a modern preschooler’s playing based on observations during practical interaction with children of preschool age, defines the influence of playing on the development of the child's personality. The authors consider components of the game, such as a plot, a role; children's preferences in the choice of the plot, as well as the influence of parents on preschoolers’ playing.
This article discusses innovative educational technologies, the use of which affects the increase in students' motivation to the educational process in the English language. Described in detail one of the innovative learning technologies - the quest game.