Keyword: «speech thinking tasks»
ART 241040
The relevance of the problem under study is determined on the one hand by the tendency to increase the share of international students in the academic environment, and on the other hand, by the fact that the modern organization of a foreign language generates an interesting phenomenon – linguistic creative nominative realia. These new linguistic realities arise due to the intersection of different senses or stylization of speech in order to name social and cultural phenomena. The results of such linguistic experiments are unique words or expressions, which are subsequently integrated into the general lexicon of people. These linguistic creative nominative speech realities give people the opportunity to describe and denote the surrounding world more precisely and effectively, emphasizing its features and adding value to people's communication. They make modern society recognizable and simplify interaction with the environment. This phenomenon is the result of endless creativity and evolution of a foreign language, which makes it an indispensable part of linguistic culture. The aim of the study is to present the didactic aspect of the implementation of cross-sense technology in practical classes in the discipline "Foreign Language" as a basis for the design of educational linguistic tasks and thinking tasks. The essence of the “quest cross-sense” concept is revealed. Students improve their knowledge and skills in the field of foreign language, acquire practical experience and develop their communicative skills to effectively express their thoughts and ideas both in writing and speaking, which will be important in their professional activity and interaction with native speakers. By the method of theoretical analysis the algorithm of “quest cross-sense” technology in practical foreign language classes is defined. The authors describe the features of the quest cross-sense technology and its role in conducting practical classes in a foreign language. They reveal the tasks that the quest cross-sense technology is designed to solve. Special attention is paid to the presentation of key information about the didactic potential of linguistic creative nominative realities in practical foreign language classes. In the course of the research, a complex of educational linguistic tasks and speech thinking tasks ranked according to the Bloom-Anderson taxonomy was developed. The scientific novelty consists in the fact that the “quest cross-sense” technology is proposed and implemented in practical classes as a basis for the design of linguistic tasks and speech thinking tasks in a foreign language in the context of university education.