Keyword: «teaching computer science»
The article discusses the importance of electronic educational resources in modern conditions of educational development, in the aspect of developing a proprietary electronic educational resource that provides the ability to generate tests to prepare students for the main state exam in computer science.
In the article, the process of gamification of the educational process is considered from the perspective of edutainment, its advantages and didactic potential are revealed. The author analyzes the possibility of adapting board games to use in computer science education, provides an example of using game techniques of the board game «Jenga» for an extracurricular computer science event.