Keyword: «board games»
Many students do not like computer science lessons. There are many reasons for this. This article will describe a solution to the problem in the form of board games. They have many advantages: each can be used for several sections of computer science , the implementation is not complicated, almost all games are suitable for any age. The most popular games will be discussed in the article, as well as the detailed rules of each and the games will be indicated.
The formation of functional literacy among students is one of the urgent problems of modern education. The article analyzes the experience of teachers in the formation of functional literacy among younger schoolchildren in the system of additional education. The authors of the article have developed a board game "The Engine of Progress", which can be used to form the functional literacy of younger schoolchildren in the system of additional education.
In the article, the process of gamification of the educational process is considered from the perspective of edutainment, its advantages and didactic potential are revealed. The author analyzes the possibility of adapting board games to use in computer science education, provides an example of using game techniques of the board game «Jenga» for an extracurricular computer science event.
ART 251032
The modern sphere of education in Russia is aimed at strengthening traditional spiritual and moral values. According to the Decree of the President of the Russian Federation of November 9, 2022 No. 809,
a special place among them take such values as citizenship, high moral ideals and historical memory. They form the basis for schoolchildren to realize their belonging to the civil community and the cultural basis
of the country - the basis of their civic identity. But the experience of the existence of the state-administrative system of Russian general education demonstrates the need for a methodological development of conditions
for the implementation of a schoolchild's civic identity. These conditions should support the student's activities, when the child not only develops an idea of values but also appropriates them. The aim of the article is to describe the technology of designing board games with students as a condition for the development
of their civic identity. The leading approach to designing board games with students is the idea of a person as a social unit and a unique personality with the ability to identify and seclude oneself. The authors of the article distinguish four interrelated blocks in the described technology: a block of forming opportunities for the implementation of their civic identity by schoolchildren; a block describing the stages and guidelines in designing board games with students; a board game model; an evaluative and demonstrative block. To confirm the effectiveness of the proposed technology, the project "Vyatka through the eyes of children" was implemented from the 2023 to 2024 academic year. As a result of the study, the authors found a positive relationship between the activity of designing board games with students and the development of their civic identity. The theoretical significance of the article stems from the authors' contribution to the development of scientific ideas about the conditions for the development of schoolchildren's civic identity. Practical application of the technology of designing board games with students in education allow us to achieve the most effective results in the development of the civic identity of schoolchildren.

Evgeniya Samysenkova