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Keyword: «board games»

Many students do not like computer science lessons. There are many reasons for this. This article will describe a solution to the problem in the form of board games. They have many advantages: each can be used for several sections of computer science , the implementation is not complicated, almost all games are suitable for any age. The most popular games will be discussed in the article, as well as the detailed rules of each and the games will be indicated.
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The formation of functional literacy among students is one of the urgent problems of modern education. The article analyzes the experience of teachers in the formation of functional literacy among younger schoolchildren in the system of additional education. The authors of the article have developed a board game "The Engine of Progress", which can be used to form the functional literacy of younger schoolchildren in the system of additional education.
In the article, the process of gamification of the educational process is considered from the perspective of edutainment, its advantages and didactic potential are revealed. The author analyzes the possibility of adapting board games to use in computer science education, provides an example of using game techniques of the board game «Jenga» for an extracurricular computer science event.