Keyword: «visual programming»
The article reveals the features of the use of game technologies for teaching computer science and the formation of algorithmic culture of students in the context of the introduction of educational standards of a new generation. Various aspects of the application of the Scratch environment in the educational process are considered on the one hand-as a development environment, on the other as a multimedia environment. The article reveals the influence of the Scratch environment on the development of algorithmic thinking of schoolchildren. Special attention should be paid to the possibility of using the Scratch environment in the process of implementing the project method. The methods used: theoretical-analysis of methodological literature and normative documents, forecasting of results; practical-pedagogical observation, analysis, testing, modeling of the learning process online-help to reveal the main problems and find the most effective ways to solve them in the organization of training. The materials of the article can be used in the preparation of practical classes, as well as for the organization of professional development of teachers.