Keyword: «algorithmic thinking»
ART 202015
The article is devoted to the problem of the development of algorithmic thinking of fourth-graders in mathematics lessons, which is relevant in modern society. This is due to the fact that one of the requirements of the Federal State Educational Standard of Primary General Education imposed on the results of mastering the subject area “Mathematics and Computer Science” is “learning the basics of algorithmic thinking”. At the present stage of the education process, various technologies are used related to working with interactive equipment, and the Smart Notebook program is a common program for it. It allows you to make presentations, notes, drawings, develop tasks. Therefore, we set the goal of the study: to identify the pedagogical conditions for the development of algorithmic thinking of fourth-graders in mathematics lessons by means of the Smart Notebook program tasks. The article examines the works of mathematicians on the problem of algorithmic thinking development that make up the Smart Notebook program, which can be used in mathematics lessons, and identifies the advantages of the program. The authors give examples of tasks using the Smart Notebook program for the interactive whiteboard.
ART 202021
The relevance of the problem under study is determined by the provisions of the Federal State Educational Standard of Primary General Education for the development of algorithmic thinking in junior students. The purpose of this work is to identify pedagogical conditions for the formation of algorithmic thinking in second-graders through teaching them how to draw up logical tasks. Research methods: theoretical analysis of psychological and pedagogical research works on the problems of the development of algorithmic thinking in primary school students, studies on teaching children how to solve logical problems; pedagogical experiment. The main results of the article: the authors give the concepts of “algorithmic thinking”, “algorithm”, “logical tasks”; they work out an experimental program for the formation of algorithmic thinking in the process of training second-graders to draw up logical tasks, and assess its effectiveness.
This article discusses the goals of teaching computer science in elementary school, the requirements for knowledge and skills required in the study of the concept of "algorithms", methodological techniques and ways to represent the structure of the algorithm, errors made by students in the created algorithm and ways to prevent them, as well as the requirements for the teacher in the process of formation and development of algorithmic abilities of younger students.
The article reveals the features of the use of game technologies for teaching computer science and the formation of algorithmic culture of students in the context of the introduction of educational standards of a new generation. Various aspects of the application of the Scratch environment in the educational process are considered on the one hand-as a development environment, on the other as a multimedia environment. The article reveals the influence of the Scratch environment on the development of algorithmic thinking of schoolchildren. Special attention should be paid to the possibility of using the Scratch environment in the process of implementing the project method. The methods used: theoretical-analysis of methodological literature and normative documents, forecasting of results; practical-pedagogical observation, analysis, testing, modeling of the learning process online-help to reveal the main problems and find the most effective ways to solve them in the organization of training. The materials of the article can be used in the preparation of practical classes, as well as for the organization of professional development of teachers.