RU

Keyword: «web quests»

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The paper deals with the educational activities of a university from the point of view of classroom training. The authors describe didactic games, activating the learning process during the teaching of Science and Humanities. The results of the students’ survey on the preference for certain forms of gaming training sessions. Based on the results presented in the table and the histogram, the authors make the conclusion about the preference for active learning and individual didactic games.
The article discusses the features of the methodology of distance learning of higher mathematics in the system of modern education. It is noted that distance education is currently the most accessible type of education for a person closely associated with the use of a computer, modern technologies and the Internet. It is established that when distance learning of higher mathematics, it is necessary to solve two groups of problems: methodological and technical. The article substantiates that modern methods of distance learning of higher mathematics should take into account the continuity of education, which is the main priority of the education system. As a result of the study, the author comes to the conclusion that it is impractical to completely switch to a distance learning format for higher mathematics, since it has a number of shortcomings and controversial points. The author has developed pedagogical conditions for the use of distance learning technologies, adapted to the existing conditions for teaching higher mathematics. The issue of the concept, essence and features of modern distance education and the possibility of its application in teaching technical sciences is considered as an independent one.