Keyword: «fgos spo»
The purpose of this article is to consider the features of the use of gaming and case technologies in the process of teaching students of secondary vocational education, and proves the effectiveness and prospects of using these technologies in the training of specialists in the direction 40.02.02 "Law enforcement. The initial results of the conducted pedagogical experiment among students of the educational institution of the NPOU "YAKIT" are presented, which showed that these technologies and methods of active and interactive learning contributed to increasing the motivation of students, involved in the educational process, the creative potential of students, contributed to the consolidation of existing knowledge, as well as the independent development of new information.
In addition, this experience helps the teacher both creatively implement his approach in the educational process, and with the correct organization and submission of new material, achieve the goals set in the federal educational standard of secondary vocational education in the training of legal specialists.