RU

Keyword: «game teaching method»

The article considers the quiz as an effective means of enhancing the educational and cognitive activity of pupils at English lessons, reveals the concept of "quiz", considers the advantages of introducing quizzes in foreign language teaching, explores various electronic resources used to create educational quizzes. The practical experience of designing and organizing an intellectual quiz "Erudite" is presented.
The article is devoted to studying the possibilities of using pragmatonyms – fictonyms when teaching foreigners the Russian language using the example of food names. The work presents a set of the educational games and lexical and grammatical exercises based on the pragmatonymic units that reflect the national historical and cultural background, and also substantiates the feasibility of their inclusion in the learning process for foreign audiences.