RU

Keyword: «interactive educational environment»

The article is devoted to a comprehensive study of didactic computer games: the history of the formation of the gaming industry is studied, the educational potential of computer games is evaluated, the motives that make a child turn to them are determined. The characteristic features of non-educational (educational) computer games are revealed. The requirements for the selection of didactic computer games by a teacher are studied, and also recommendations are given on the use of these games in the structure of the art lesson.

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