RU

Keyword: «media project»

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Modernization of library education involves the use of technologies that ensure simultaneous work with sound, images and text. The ability to use computer animation tools in working on projects and teamwork skills are the required soft skills, the formation of which determines the professional self–realization of librarians. The purpose of the study is to identify the potential of using animation in the media space of the "Library Night" to develop the teamwork skills of graduate students. The scientific novelty lies in the fact that the didactic potential of including animation tools in the information interaction of library service participants for the formation of collaboration skills is substantiated. Theoretical significance – the identified opportunities are supported by communication in the media space of the library for the development of soft skills required in the digital society. The media space of the "Library Night" is considered as a combination of resources that allows professional collaboration in a new format. The Renderforest platform is used to develop didactic animation. 68 graduate students of the Orel State Institute of Culture are involved. Their area of training is "Social and cultural activities", specialization: "Project management in the socio-cultural sphere". The study of animation tools was implemented within the framework of the discipline "Information Technology in Science and Education". V. Stefanson's methodology was used to assess the formation of students' teamwork skills. For statistical processing, Pearson's χ2 (chi-square) test and Fisher's method (angular transformation) were used. The authors formulated the ideas of a methodological approach reflecting the necessary changes in the system of training specialists, taking into account the digitalization of library and information services. They clarified the potential of animation tools for improving the quality of library education, and, in particular, for development of the teamwork skills among graduate students: the development of skills to listen to alternative opinions, accept the standards and values of the group, follow the social, moral and ethical norms of the team. It is concluded that the use of animation tools in the media space of the "Library Night" contributes to the formation of teamwork skills among graduate students: new opportunities for collaboration and project activities, innovative work experience, etc. There are also factors complicating the team building process: lack of communication between employees; weak motivation; low social status of the profession. The results obtained can be used to improve master's degree programs, advanced training courses, and the organization of the library's media space.