Keyword: «physical education and sports»
ART 241065
Today, the factor of intellectual and digital transformation of society has a special impact on the educational process in universities in the field of physical education and sports. The use of new IT-technologies in the process of physical education raises physical culture and sports to a new level, and contributes to the education of a healthy generation. Therefore, the aim of the study is to identify the dynamics of the application and development of intellectual and digital technologies and sports software in the educational process of university students. Research objectives: to study the scientific literature on this topic; to determine the degree of positive impact of the use of IT-technologies and software on the educational process in the field of physical education and sports in various universities of the Samara region; to identify the impact of IT-technologies and software on the growth of athletic achievements of student athletes. The complexity of the problem under study and the complexity of the research object itself predetermined the use of various methods in identifying the main areas of application of IT-technologies and software, both in the educational process and in the sports activities of students. Having studied the scientific literature on this topic, the authors note that all higher educational institutions, at the moment, are building their educational process using IT-technologies, educational information platforms, modern software for various specialties and subjects. The sphere of physical education and sports in universities of our country and abroad is no exception. Next, the authors analyze the main trends in the development of information digital technologies (IT-technologies) for the subject of "Physical education and sports" in Russian universities. It is noted that the growth of the use of digital technologies in universities continues. They claim that the process will create even more innovative solutions and software for education and sports. The authors do not exclude that new technologies in virtual and augmented reality, analytical systems based on artificial intelligence and other progressive developments in order to improve the training and competitive process of student athletes of various universities in the Samara region will appear in the near future, which underlines the theoretical and practical significance of the research.
ART 251096
The use of artificial intelligence (AI) in sports programs is becoming a trend of the last decade. The introduction of modern technologies allows you to increase the motivation of students for physical education and sports, improve the results of their training and reduce the risk of injury. The study of the issue is especially relevant now when, in the context of the rapid development of AI and changes in the requirements for training specialists in the field of physical education and sports, there is a need to introduce modern approaches and methods into the educational process. Artificial intelligence has been used in professional sports for several years, allowing us to increase the efficiency of both team and individual training. Its use in the educational process at universities will help to significantly improve the quality of education and motivate students to keep playing sports after graduation from the educational institution. The aim of the study is to develop a methodology for introducing AI into the educational process within the discipline "Physical Education and Sports" (FEaS) in universities of the Samara region. An in-depth analysis of the scientific literature on the issue of introducing AI into learning processes was made, and an experimental study was conducted. As part of the experiment, the participants were divided into two groups: one kept exercising within the framework of the traditional educational process, the second actively used AI to create an individual training plan for each student. Based on the results of the study, a number of proposals were developed to introduce web resources using artificial intelligence, mobile applications and wearable devices into the educational process. This will reduce the risk of injury during training, improve the individual performance of students and increase their involvement due to gamification. The theoretical significance of the study lies in the developed methodology for teaching students sports disciplines using modern mobile applications based on AI as an analogue of the current training programs for physical education and sports. The practical significance of the study lies in the potential to use modern technologies to build new learning processes, to increase youth interest in FEaS, to reduce the risks of injuring students during exercises and find more effective training options, taking into account the individual characteristics of each student.

Lidiya A. Ivanova