Keyword: «smart quiz»
Some game-technologies provide creating success and motivating students. The subject of the study is to conduct an intellectual game as an optimal form of the lesson. The didactic orientation of the material is сonsidered, special attention is drawn to the efficiency of using this technology. The result of intellectual games is increasing interest in the subject, reducing the load of students, the ability to work in the group, motivated memorization, the application of knowledge in real life.