Keyword: «adult learners»
The article focuses on the features of the use of gamification techniques in teaching a foreign language to first-year students of non-linguistic specialties of the university. The article describes examples of the use of various game elements and techniques at different stages of the learning process in a higher educational institution, explains their effectiveness and positive impact on students’ motivation to learn a foreign language.
This article is devoted to the pedagogy of surprise which is a modern pedagogical orientation developed by P.A. Stepichev. The purpose of the study is to describe the concept of "pedagogy of surprise" and its key elements: the learning environment, surprise by the fact, the teaching method, the students’ surprise at their own success and the obtained result. The author substantiates the importance of applying the ideas of surprise pedagogy within the framework of a student-centered approach. The article explains the positive influence of surprise pedagogy on student motivation and the quality of learning outcomes. The research also contains practical ideas that can be applied in the foreign language classroom in higher educational institutions.
The study is devoted to the description of experience of creating English video presentations by second year PetrSU students of the Institute of Forestry, Mining and Construction Sciences studying in the field of “Construction” (08.03.01). The author discloses the role of the project method in teaching a professional foreign language at university. The study also includes the results of a questionnaire of 31 students, the purpose of which is to clarify students’ attitudes towards preparing English video presentations and to identify its influence on educational results. The analysis of the questionnaire allows us to verify the effec-tiveness of the project method in practice, as well as to identify possible difficulties.