RU

Keyword: «game technology»

the article discusses ways to implement intersubject relationships, and highlights the criteria for selecting a game lesson for implementing intersubject relationships.
The use of game technology in teaching the topic «Rectangular triangle» is considered. The development of lessons using technology, a description of this technology are presented.
This article discusses the use of gamification in the educational field. The concept of «gamification» is considered as the use of gaming technologies in non-gaming situations, to increase the educational activity of students, taking into account the specifics of secondary vocational education.
With the advent of the Federal State Educational Standard, education has moved to a new level. The article discusses gaming technologies as an innovative method that helps to make learning interesting and informative.
This article discusses methodological recommendations for teaching the topic “Solving motion problems” for students in grades 5–6. The relevance, purpose and objectives of the research topic are described. A fragment of a lesson using gaming technology is presented.