Keyword: «game technology»
The article discusses aspects of the use of gaming technologies in mathematics lessons in 5th grade. The process of learning to solve plot problems with ordinary fractions, using game technologies, as well as the use of didactic games in the lesson is described.
Today the teacher of secondary professional education (SPE) having the tasks of teaching, developing and educating students, is faced with the choice of applying the right methods and pedagogical technologies. Game learning technologies in the SPE system have all the prerequisites for the successful formation and development of students’ professional competencies. The article discusses the effectiveness of the use of gaming activities for the formation of professional competencies of technical students of SPE. The article presents the results of using the method of pedagogical game into the educational process in college in subject «Foreign Language in Professional Activities».
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