Keyword: «gaming technologies»
This article deals with the implementation of situational games in primary school. The author emphasizes the efficiency of using gaming technologies in general. The article includes the results of the survey of foreign language teachers made by the author and gives recommendations of including and using gaming technologies in the process of teaching English.
This article describes the characteristics of such gaming technology as role-playing business game. Its potentialities in the development of students' creative abilities, including in literature lessons, are described.
ART 241001
The relevance of this study is due to the intensive development of social, cultural and educational ties between Russia and the People's Republic of China. That is why we need to teach children Chinese in secondary schools of the Russian Federation, starting from the level of primary general education, including distance learning. The demand for teaching Chinese speaking to primary school students in the context of distance education requires clarification of its content. Currently, due to the difficulty of learning Chinese by primary school students, foreign language teachers face the problem of using the potential of the additional education system in a distance format to optimize the process of teaching Chinese to primary school students, therefore it is so important to study its content and the corresponding organizational foundations. The purpose of this study is to analyze the content of teaching Chinese speaking to primary school students in the context of distance education and its organizational foundations. In achieving the goal, a special place takes a complex of thematic games and authentic, multimedia educational and methodological support with corresponding resources, which help to increase the motivation of primary school students to study the Chinese language, and also have significant teaching potential. The methodological basis of the study was made up of conceptual tenets presented in the works of domestic and foreign scientists in the field of theory and methodology of teaching foreign languages at the level of primary general education and didactics of using multimedia educational tools in the distance education system. The content and organizational framework proposed by the authors for teaching primary school students to speak Chinese in the context of distance education, developed within the framework of the additional education system, have practical significance and can be used by foreign language teachers when conducting Chinese language lessons for students in grades 2–4.
Gamification is a rapidly developing direction of using game mechanics in a non-gaming context, for example, in the work and educational process, in sales. The purpose of writing this article was to consider such a modern gaming approach as gamification. Of interest is the analysis of this approach in personnel management, because gamification involves the use of game techniques to increase employee motivation, increase their involvement in the labor process and increase productivity. The article reveals the concept of gamification, provides data on the development of the gamification market, determines the prospects for the development of gamification in personnel management.
The article highlights the consideration of the psychophysiological characteristics of modern teenagers, the importance of changing the activities of students during the lesson and the role of gaming technologies in the educational process. Methods of using gamification in Russian language lessons will also be demonstrated.