RU

Keyword: «interactive methodological support»

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The article substantiates the need to use didactic games in labor (technology) lessons to increase students' motivation and engagement. The results of the research, which includes the development and testing of an interactive methodological resource with didactic games, are presented. The structure of the resource, the principles of its use and the results of expert evaluation are described. The conclusion is made about the expediency of introducing gaming technologies into the educational process as an effective means of developing practical skills and key competencies of schoolchildren.