RU

Keyword: «labor lessons»

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The article substantiates the need to use didactic games in labor (technology) lessons to increase students' motivation and engagement. The results of the research, which includes the development and testing of an interactive methodological resource with didactic games, are presented. The structure of the resource, the principles of its use and the results of expert evaluation are described. The conclusion is made about the expediency of introducing gaming technologies into the educational process as an effective means of developing practical skills and key competencies of schoolchildren.
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The article discusses the current problem of preserving and transmitting folk traditions in the study of women's clothing in labor lessons in grades 5-7. The difficulties associated with the effective study of this topic, such as a lack of methodological materials and low motivation among students to learn about folk traditions, were identified based on the results of a survey conducted among labor teachers. To address this issue, a methodological system of lessons on the study of folk traditions in the creation of women's clothing has been developed for students in grades 5-7. An expert assessment has confirmed the high quality of the developed system. The introduction of this complex into educational activities will increase the effectiveness of labor lessons and contribute to the patriotic and aesthetic education of the younger generation.