RU

Keyword: «selection of gaming technologies»

The article discusses the problem of selecting game technologies for teaching a foreign language in elementary school. The necessity of their choice is substantiated, taking into account the simultaneous development of foreign language communicative competence and emotional intelligence of students. Based on the analysis of the literature, the principles and criteria for the selection of gaming technologies are formulated. It is shown that the proposed system makes it possible to make the choice of a game more reasonable and pedagogically expedient.