RU

Keyword: «английский язык»

Some game-technologies provide creating success and motivating students. The subject of the study is to conduct an intellectual game as an optimal form of the lesson. The didactic orientation of the material is сonsidered, special attention is drawn to the efficiency of using this technology. The result of intellectual games is increasing interest in the subject, reducing the load of students, the ability to work in the group, motivated memorization, the application of knowledge in real life.
The article is devoted to the early learning of English. There is an author’s example of the lesson in the kindergarden.
The article discusses the role of extracurricular activities as necessary components of teaching English in school. Possible areas of extracurricular work in English are suggested here.