Keyword: «classroom»
Many students do not like computer science lessons. There are many reasons for this. This article will describe a solution to the problem in the form of board games. They have many advantages: each can be used for several sections of computer science , the implementation is not complicated, almost all games are suitable for any age. The most popular games will be discussed in the article, as well as the detailed rules of each and the games will be indicated.
This article explores the potential of using the AI-based platform Twee in teaching English as a second language. Twee offers a unique approach to language learning that incorporates machine learning algorithms to provide students with personalized learning materials. The article discusses the benefits of using Twee in the classroom, including increased engagement, improved language acquisition, and enhanced teacher productivity. Overall, the article suggests that Twee has the potential to revolutionize the way English is taught and learned, providing students with an interactive, personalized, and effective language learning experience.