Keyword: «game-based technologies»
The article focuses on the current issue of developing financial literacy among primary school students in the context of modern educational standards. It examines the theoretical foundations of financial literacy, its structural components, and the role of extracurricular activities in developing financial competencies.
The article is devoted to the use of game-based techniques in teaching English reading skills in primary school. It examines the importance of developing basic reading skills (fluency, accuracy, and comprehension) as a foundation for successful foreign language acquisition. The necessity of implementing game-based technologies is substantiated with regard to the age and psychological characteristics of younger learners, who are characterized by visual-figurative thinking and a high need for emotionally engaging activities. Various types of game-based exercises used at different stages of learning, such as mastering sounds, letters, letter combinations, and automating reading skills are described, along with their role in increasing motivation and activating cognitive processes. Special attention is paid to the integration of game-based methods with modern approaches to teaching reading, including the phonics method. The article concludes that game-based technologies contribute to the effective development of reading skills, the improvement of language abilities, and the creation of a supportive learning environment.

Kseniya Kropacheva