Keyword: «informatics»
ART 1259
Paper is devoted to the improvement of the teaching process in technical university by using of the Mathcad software. The author offers a structure of a calculation-learning-reference-guide-Mathcad program for students, which can be used in the different learning courses
ART 14070
Article is devoted to optimizing the learning process in the discipline science, an example of developing a model for the quantitative analysis of the effectiveness of training. Author on the basis of the obtained mathematical model considers teaching methods to suit the individual personality factors students.
The article discusses the solution of the problem of pattern recognition on images. As an example, the features of identifying individuals and car numbers when analyzing graphic information are disclosed. The focus is on the use of the cascade method in the recognition of objects in images. Certain aspects of the technical implementation of the cascade method in determining the faces of people are considered. The relevance of the article is connected with the use of IT-technologies in solving the algorithmic problem of pattern recognition.
In article topical issues of use of cross-platform applications for development of computer games are discussed. The possibilities of such programs as Game Maker, Construct 2, Unity 3D, Unreal Development Kit and CryENGINE are considered. Characteristics of each of program environments come to light during creation of different types of games. Special attention is paid to the description of cross-platform technologies of creation 2D and 3D of games. The analysis of merits and demerits of each of programs is submitted. The relevance of article is connected with growth of interest in use of solutions of modern IT technologies when developing game applications.