Maria A. Odinokaya
Articles
ART 261050
The relevance of this study stems from the need to find effective pedagogical tools for developing foreign-language discursive competence in international graduate students in the context of digitalization. Modeling processes that bridge the gap between formal language proficiency and the ability to produce coherent, situationally relevant utterances in professional and academic environment is particularly important. The aim of the study is to develop and test a model for developing graduate students' foreign-language discursive competence using the potential of skeuomorphism. The leading approach is an integrative one, combining the concepts of linguodidactics, discourse analysis, and cognitive linguistics to comprehensively model the pedagogical process. The methodological basis is a theoretical analysis of scientific literature, as well as empirical methods (observation, testing, and a pedagogical experiment) for assessing the effectiveness of the proposed model. The results of the study demonstrate positive dynamics in the ability of international graduate students to construct logically coherent and genre-correct statements in a foreign language. The scientific novelty lies in the substantiation of skeuomorphism as a key linguodidactic tool for modeling the process of discursive competence development; in the development of a structural and functional model that gradually develops discourse generation skills from reliance on familiar "digital" patterns (skeuomorphs) to the creation of autonomous statements; in the creation of a specialized set of tasks aimed at: recognizing and analyzing skeuomorphic elements in discourse; constructing statements using skeuomorphic patterns as semantic and structural supports; overcoming interference caused by the transfer of cognitive schemes of the native language. The theoretical significance lies in the development of scientific ideas about the mechanisms of discursive competence development through the prism of skeuomorphism. This study proposes a theoretically grounded model that reveals the didactic potential of skeuomorphic interfaces as cognitive bridges facilitating the transition from verbal skills to discursive abilities. Its practical significance lies in providing teachers with a specific methodological toolkit—a structural-functional model and a set of tasks that can be integrated into the educational process to accelerate the development of foreign-language discursive competence, directly contributing to the successful academic and professional adaptation of international graduate students.
ART 251168
The relevance of the study is due to the need to improve the technologies for the development of foreign language socio-cultural competence in foreign students of Master's degree studies in the Humanities in the context of the digital transformation of education. The search for tools that can bridge the gap between traditional approaches to teaching and the requirements of modern multicultural environment, where effective communication involves not only language literacy but also a deep understanding of socio-cultural contexts, is of particular importance. The aim of the study is to analyze the potential of digital scribing technology as a means of developing foreign language socio-cultural competence of foreign students of Master's degree studies who speak Russian at the B1+B2 level. The leading approach of the study was an integrative approach that combines theoretical concepts and practical aspects for a comprehensive analysis of the process of implementing digital scribing technology. The results of the study: increasing involvement, developing creativity, and developing skills for adaptive use of language in non-standard situations. The methodological basis was a theoretical analysis of scientific literature, as well as an empirical assessment of the effectiveness of the proposed learning tasks. The scientific novelty of the study lies in the development of an algorithm for integrating digital scribing into the educational process and the creation of a specialized set of tasks aimed at visualizing cultural codes and social norms through associative images; analysis of intercultural communicative situations using graphic elements; reflection of linguistic and behavioral patterns in the context of Russian realities. The theoretical significance lies in the creation of a scientific basis for the development of foreign language socio-cultural competence among foreign students of Master's degree studies (level B1 + B2) in the context of digitalization. It offers a theoretically substantiated algorithm for integrating digital scribing into the educational process and reveals the mechanism for visualizing cultural codes and norms through associative images and graphics as a tool for deep understanding of socio-cultural contexts. The practical significance of the study is revealed in providing teachers with a specific tool – a specialized set of tasks based on digital scribing and a clear algorithm for their application in the educational process. This directly contributes to the academic adaptation of foreign students of Master's degree studies in Russia, developing their skills in interpreting cultural meanings and adaptive use of language.
ART 251118
The relevance of the study is driven by the need to integrate digital technologies into the educational process of the university, aimed at overcoming resource limitations and developing creative thinking in graduate students. The aim of the work is to justify the didactic potential of gamification for the development of creative thinking among graduate students in foreign language classes and to demonstrate its practical application through the development of tasks corresponding to the levels of Benjamin Bloom's taxonomy. The leading approach of the study was an integrative approach that combines theoretical concepts and practical aspects for a comprehensive analysis of the gamification implementation process. It is implemented through an algorithm that includes the stages of diagnosing educational needs, choosing game mechanics, integrating them into the educational process and evaluating the results. The theoretical significance of the study lies in systematizing the relationship between gaming methods, Bloom's taxonomy levels and language learning. This expands didactic approaches in pedagogy, offering a model that can be adapted to various disciplines. The practical value of the work is confirmed by the development of problem-oriented cases. These tools transform traditional teaching methods, making them more dynamic and compliant with the requirements of the globalized world. Thus, gamification in foreign language learning acts as a catalyst for creative thinking, allowing students to experiment, make mistakes, and find non-obvious solutions in a safe gaming environment. The proposed methods demonstrate how game approaches combine the development of language skills with metacognitive competences, which is critical for training specialists who can effectively operate in a multicultural professional environment. The algorithms and cases developed in the study can be adapted to other disciplines, strengthening the connection between theory and practice in modern education.
ART 241184
The relevance of scientific research is due to the need to introduce and use digital technologies in the educational environment of the university. This involves developing effective methodological support. In addition, the importance of visualization when learning foreign languages is the subject of special teacher’s attention. One of the modern tools for effective methodological support can be the technology of immersive sand animation, aimed at developing foreign language emotive competence of master's program students in the educational environment of the university. The purpose of the study is to present the didactic aspect of introducing the author's technology of immersive sand animation using applied artificial intelligence as a tool for developing foreign language emotive competence of master's program students in the educational environment of the university. The scientific novelty lies in the fact that the technology of immersive sand animation using applied artificial intelligence as a tool has been proposed and implemented to promote the development of foreign language emotive competence of master's program students in the educational environment of the university. The study attempts to clarify the terms “immersive sand animation”, “applied artificial intelligence”, “foreign language emotive competence”. The didactic potential of using immersive sand animation technology using applied artificial intelligence has been identified. The content of foreign language emotive competence is formulated. The practical significance lies in the fact that the technology of immersive sand animation has been proposed and implemented using applied artificial intelligence as a tool that promotes the development of foreign language emotive competence of master's program students in the educational environment of the university. A set of problem-oriented cases has been developed and integrated in order to develop foreign language emotive competence. The structural and content characteristics of a foreign language emotive competence of master's program students are analyzed. An algorithm for organizing work on the development of foreign language emotive competence of master's program students using a set of specialized stimulating cases is proposed. The use of immersive sand animation technology using applied artificial intelligence contributes to the development of foreign language emotive competence of master's program students.
ART 241116
The relevance of the problem under study is determined, on the one hand, by the rapid spread of digital technologies in the modern academic environment, which requires organization and high-quality methodological support, on the other hand, the problem of visibility in teaching a foreign language is in the focus of attention of the modern teacher. One of the tools for high-quality methodological support can be a thematic digital collage aimed at developing foreign language epideictic speech of graduate students in the modern academic environment. The purpose of the study is to present the didactic aspect of the thematic digital collage implementation as a tool for the development of epideictic speech of graduate students in the modern academic environment. The study attempts to clarify the terms “digital collage”, “digital collaging”, “actor-rhetor”. The didactic potential of using thematic digital collage as a tool for developing foreign language epideictic speech of graduate students is justified. The didactic advantages of using digital collage, digital collaging are described; the need for their use in modern academic environment is substantiated. The structural and content characteristics of a graduate student's foreign language rhetorical competence are analyzed. The authors propose an algorithmic prescription for organizing work on the development of foreign language rhetorical and communication skills of graduate students using a complex of structured communicative tasks and rhetorical tasks aimed at overcoming foreign language rhetorical difficulties. The study used the Neyman Pearson lemma to assess the statistical significance of differences in indicators. The scientific novelty lies in the fact that a thematic digital collage has been proposed and implemented as a tool for the development of foreign language epideictic speech of graduate students. The results of the study show that the use of digital collaging and thematic digital collage contribute to the development of foreign language epideictic speech of graduate students, allowing them to effectively respond to a situation or event, showing their uniqueness; achieve focus on current tasks and improve their effectiveness.

Maria A. Odinokaya