RU

Keyword: «проектное обучение»

The article examines artistic and projective activities as an educational technology that ensures the continuous development of creative potential from childhood to the formation of a mature aesthetic culture in adults. The article presents the structure of an art project, analyzes the age dynamics of creative development (7-18 years), and describes specific results for graduates. The author argues that the project approach allows for the preservation of children's creative initiative and its transformation into a sustainable cultural competence. The material is based on long-term observations and longitudinal studies of students' educational trajectories.
The article addresses the cognitive gap between basic programming skills and the real-world demands of Industry 4.0. It proposes a methodology for adapting the industrial Machine Data Collection (MDC) system "Dispetcher MDC" for educational purposes. The structure of an interdisciplinary project course, "Digital Footprint of a Machine," is detailed, encompassing data collection emulation, OEE metric calculation, data visualization, and the application of explainable AI. This approach enables students to master the full lifecycle of industrial data processing in a secure sandbox environment, forming competencies highly demanded in modern digital enterprises.