Keyword: «role-playing games»
ART 14115
The authors describe the problem of development of new youth subculture “cosplay” and the new term, present the results of the primary empirical studies of the peculiarities of motivation of participants of cosplay.
This article discusses the process of teaching speaking in English, explores the use of the principle of situational context in enhancing students' speech activity in English classes. The aim of the study is to find out the influence of the situational approach on the learning process, i.e. it is necessary to determine whether the communication situation is one of the most effective means of enhancing students' speech. In our work, we used the following research methods: the study and analysis of special methodological and psychological-pedagogical literature on the problem, the study of advanced pedagogical experience, pedagogical observation, analysis and synthesis. In the practical part of our work, we have proven that the use of the situational principle is effective in English lessons.
The article substantiates the necessity of non-standard lessons in mathematics. The possibilities of non-standard lessons are revealed. The effectiveness of non-standard lessons in terms of increasing students' activity and interest in mathematics is shown. Such lessons broaden students' outlook, bring mathematical problems closer to life, promote the integration of knowledge and skills in different subjects. The main general requirements to non-standard lessons are also defined.