Keyword: «didactic game»
The article deals with the problem of the development of logical thinking of children of senior preschool age in the conditions of digitalization of education. The child receives excessive information by consuming primitive content, which leads to an increase in awareness in different areas of knowledge, but hinders the development of logical thinking. Digital autism is on the rise. The authors suggest ways to solve this serious problem. The initial level of logical thinking in older preschoolers is revealed and a set of didactic games for the development of logical thinking in older preschool children is proposed.
The article reveals the features of the use of game technologies for teaching computer science and the formation of algorithmic culture of students in the context of the introduction of educational standards of a new generation. Various aspects of the application of the Scratch environment in the educational process are considered on the one hand-as a development environment, on the other as a multimedia environment. The article reveals the influence of the Scratch environment on the development of algorithmic thinking of schoolchildren. Special attention should be paid to the possibility of using the Scratch environment in the process of implementing the project method. The methods used: theoretical-analysis of methodological literature and normative documents, forecasting of results; practical-pedagogical observation, analysis, testing, modeling of the learning process online-help to reveal the main problems and find the most effective ways to solve them in the organization of training. The materials of the article can be used in the preparation of practical classes, as well as for the organization of professional development of teachers.
The article deals with the problem of the formation of personal self-regulation of children of senior preschool age in the conditions of the educational environment. The authors present the results of an empirical study using a set of techniques: "Conversation about the school" by T. A. Nezhnova, "The study of planning as an element of volitional action" by G. A. Uruntaeva, Yu. A. Afonkina, "The study of ways to express emotions" by G. A. Uruntaeva, Yu. A. Afonkina, "Studying volitional activity" by N. A. Tsyrkun, "Studying self-regulation" U. V. Ul'yankovo, "Studying self-control" by I. O. Domashchenko. The results of experimental work have proved the effectiveness of the formation of personal self-regulation of older preschoolers through the implementation of a series of didactic games in the educational process of a preschool educational institution.
This article is devoted to the problem of developing thinking operations in preschool children on the basis of didactic games. Developing the child's thinking at preschool age is a very important task for teachers, as insufficient development of thinking leads to many problems in the future life of a child. The author shows how the use of didactic games has a positive effect on the thinking operations of preschool children.
The relevance of the game is currently increasing due to the oversaturation of the modern student with information. Television, video, radio, computer networks have recently been bombarding students with a huge amount of information. One of the forms of education that develops such skills is a didactic game. This article is devoted to the use of didactic games in biology lessons.