RU

Keyword: «universal learning activities»

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This article focuses on the use of pedagogical cooperation methods and forms in educational activities. The article describes the Singapore method. The author presents an example of a master class for teachers and students to learn the structure of the Singapore method of teaching. It is concluded that the use of this technique improves the quality of education.
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This article is devoted to the opportunities of electronic textbook use at English lessons to form the communicative universal learning activities. Some examples of electronic textbook use at English lessons are presented here. The author draws a conclusion about advisability of electronic textbook use in educational activities.
In the article, the intersubject communication is viewed as a complex and multi-faceted concept that has a number of different meanings, and, in the context of the requirements of new educational standards, is comprehended through the formation of universal learning activities in the students, an integrative system of universal knowledge, that is, through meta-subject learning outcomes. Based on the study of scientific and methodological literature on the problems of the interdisciplinary connection of Russian language lessons and observations conducted during experimental studies, conclusions are drawn about the use of intersubject communications with school subjects such as literature, native language, music, and visual arts in teaching the Russian language.
The paper proposes the lesson-journey development for the 6th grade students on the topic "Divisibility criteria". A historical excursion, aimed at acquainting of students with some facts from the life of N. I. Lobachevsky, was organized. The lesson is designed in accordance with the new requirements of the Federal State Educational Standard of Basic General Education.
The article describes the role of the game in learning. Particular attention is paid to the use of gaming technology in the lessons of mathematics for the formation of universal educational actions of students. The experience of using various gaming technologies in teaching math in the 5th grade is described.