Keyword: «language game»
The article discusses the concept of «language game», its types and broad prospects for the use of its means in the lessons of the Russian language in elementary school in the formation of skills of word-formation analysis.
The article discusses the types of play activities that can be used in the lessons of the Russian language in elementary school in order to create didactic conditions for more effective assimilation by younger schoolchildren of lexical concepts that are mandatory for study in elementary grades. The broad possibilities and prospects of applying the techniques and means of didactic play and language play at various stages of the lesson are analyzed.
The part of the language game in the reflection of actual media text content is analysed in the article. Special attention is paid to the game form the pun as well as its combinations with the other forms. The material for our observations is the texts of different genres from the Russian printed mass media of the last few years.
The purpose of the article is to identify the language means of a pun explication in Kozma Prutkov’s aphorisms, which can serve as signs of the satirical and ironic idiostyle of this fictional character. The types of lexical dominants of pun aphorisms, as well as super verbal means of creating a pun effect are analyzed here. Comparative and classification methods for systematization of linguistic material are used in this investigation to establish differential features of keywords and paradigmatic relations between them.
The article is devoted to studying the possibilities of using pragmatonyms – fictonyms when teaching foreigners the Russian language using the example of food names. The work presents a set of the educational games and lexical and grammatical exercises based on the pragmatonymic units that reflect the national historical and cultural background, and also substantiates the feasibility of their inclusion in the learning process for foreign audiences.