Dmitry N. Gribkov
Articles
ART 241095
Modernization of library education involves the use of technologies that ensure simultaneous work with sound, images and text. The ability to use computer animation tools in working on projects and teamwork skills are the required soft skills, the formation of which determines the professional self–realization of librarians. The purpose of the study is to identify the potential of using animation in the media space of the "Library Night" to develop the teamwork skills of graduate students. The scientific novelty lies in the fact that the didactic potential of including animation tools in the information interaction of library service participants for the formation of collaboration skills is substantiated. Theoretical significance – the identified opportunities are supported by communication in the media space of the library for the development of soft skills required in the digital society. The media space of the "Library Night" is considered as a combination of resources that allows professional collaboration in a new format. The Renderforest platform is used to develop didactic animation. 68 graduate students of the Orel State Institute of Culture are involved. Their area of training is "Social and cultural activities", specialization: "Project management in the socio-cultural sphere". The study of animation tools was implemented within the framework of the discipline "Information Technology in Science and Education". V. Stefanson's methodology was used to assess the formation of students' teamwork skills. For statistical processing, Pearson's χ2 (chi-square) test and Fisher's method (angular transformation) were used. The authors formulated the ideas of a methodological approach reflecting the necessary changes in the system of training specialists, taking into account the digitalization of library and information services. They clarified the potential of animation tools for improving the quality of library education, and, in particular, for development of the teamwork skills among graduate students: the development of skills to listen to alternative opinions, accept the standards and values of the group, follow the social, moral and ethical norms of the team. It is concluded that the use of animation tools in the media space of the "Library Night" contributes to the formation of teamwork skills among graduate students: new opportunities for collaboration and project activities, innovative work experience, etc. There are also factors complicating the team building process: lack of communication between employees; weak motivation; low social status of the profession. The results obtained can be used to improve master's degree programs, advanced training courses, and the organization of the library's media space.
ART 241044
Modernization of higher education opens up prospects for using artificial intelligence technology to improve the quality of training for library specialists. The use of generative neural network services meets both the requirements for training programs for highly qualified librarians and the requirements for the level of their demanded soft skills development. The authors examine the problem of justifying the effectiveness of including artificial intelligence technology in the training process of library specialists. The purpose of the study is to explore the potential of using generative neural networks in training librarians to improve the quality of their education. The scientific novelty lies in the fact that the didactic potential of using generative neural networks in training specialists for library and information activities is justified. Theoretical significance – the identified didactic capabilities are supported by electronic interactive communication in the educational environment to develop soft skills, the most popular in digital society. The generative neural network is considered as a class of artificial neural networks that are able to create new information based on training data. The choice of service is justified by the type of information processed and the implemented labor functions of the librarian. 68 bachelors of the Orel State Institute of Culture were involved. The area of training 51.03.06 Library and information activities, specialization – "Digitalization of information resources and processes". Assessment of the quality (level) of training was carried out using the materials of the fund of complex qualification tasks. The 2-Pearson criterion was used for statistical processing of data. The system of work on the use of neural network services in training librarians on materials of a specific discipline is described: the study of basic concepts, information services, etc. The peculiarity of the proposed electronic interactive interaction is the adaptation of the content of requests solved by the neural network according to the specifics of the area of training. The authors conclude that services contribute to improving the quality of training due to the following didactic capabilities: presentation of information in various forms, automation of calculations, big-data analysis, decision making support, etc. Difficulties are also highlighted: constant updating of the functionality of services, English-language interface, compliance with copyright norms and ethics of interaction on the network. The results obtained can be used to update training programs for librarians, advanced training courses, and the content of webinars in the field of library and information services.
ART 241035
Modernization of higher education opens up new prospects for the use of electronic resources to improve the quality of training for choreographers. The use of multimedia services (Power Point, Piktochart, AhaSlides, Google presentations, etc.) satisfies both the requirements for training programs for specialists involved in choreographing and the requirements for the level of development of skills that form the basis of personal emotional intelligence. The authors explore the issue of justifying the effectiveness of including digital storytelling in choreographic education. The aim of the study is to examine the potential of using multimedia stories in training choreographers to develop their emotional intelligence. The scientific novelty lies in the fact that the didactic potential of using multimedia storytelling in training choreography specialists for the development of emotional intelligence is validated. Theoretical significance: the identified didactic opportunities are supported by communication in the intercultural educational environment to ensure a favorable, emotionally comfortable climate in the dance group. Multimedia service – MS Power Point. 62 students of the Orel State Institute of Culture were involved. Area of training: 52.03.01 – Choreographic art (bachelor’s degree level). The χ2-Pearson test was used for statistical processing of data. The level of emotional intelligence was assessed based on materials from K. Barchard’s questionnaire. Multimedia storytelling is considered as an innovative narrative practice, which is based on the creation of emotional stories using digital technology. The system of work for creating multimedia stories is described: studying the digital service and its capabilities; concept development; collection and analysis of information; creation of history and its implementation in digital format; presentation and subsequent application in practice. A special feature of the program is the adaptation of its content to the specifics of the training area. The authors conclude that the use of multimedia stories contributes to the development of emotional intelligence due to the social nature of the activity, multi-layered and non-linear treatment, multimodality, and provision of emotionally comfortable atmosphere. Some difficulties are also noted: low initial level of digital skills; different motivation; specialization in dance. The results obtained can be used to update choreographer training programs, advanced training courses, and the content of webinars on choreographic education.
ART 241014
Modernization of higher education opens up new prospects for the use of electronic resources in order to ensure the quality of foreign language education. The use of interactive tools (simulators, flash cards, virtual boards) meets the requirements for training programs for specialists involved in choreographing dances and the challenges of the international sports movement. The authors examine the issue of justificating the effectiveness of the use of digital flash cards for didactic purposes in the foreign language interaction of specialists in the field of dance and physical education to improve the quality of their professional training. The purpose of the work is to study the potential of using digital flash cards in the training of choreographers for the development of their foreign language communicative competence. The scientific novelty lies in the fact that the didactic potential of using digital flash cards in foreign-language interaction of choreography specialists is substantiated in order to improve the quality of their professional training. Theoretical significance – the revealed didactic opportunities are supported by foreign language communication when organizing the work of dance groups, when teaching plastic movements, when staging theatrical or variety numbers. The Quizlet online platform is used to work with digital flash cards. The control work contains questions grouped into sections "Computer technologies in dance art" and "Foreign language in communication (the field of dance and physical education)". The study involved 54 third-year students of the Orel State Institute of Culture. Area of training: 52.03.01 – Choreographic art (bachelor's degree level). The χ2-Pearson criterion was used in statistical data processing. The system of working with flash cards in foreign-language professional communication of teachers-choreographers is described: the study of functionality, work with ready-made sets of cards, efficient improvement of vocabulary use, development of original thematic sets. The peculiarity of the program is the adaptation of its content to the specifics of the area of training. Students of the experimental group used Flashcards, Speller, Scatter, Quizlet Live modes in independent work and network collaboration. The authors draw the conclusions about the potential of including flash cards in the training of choreographers: competitiveness and getting positive emotions; resources for self-development. Some difficulties are also highlighted: low initial level of language proficiency and digital skills; different motivation; specialization in dance. The results obtained can be used to update choreographers' training programs, professional development programs, online-courses in dance art.
ART 241005
An important task facing a digital school teacher is to prepare a graduate who is able to use the acquired knowledge in practice and offer non-standard solutions demanded by Industry 4.0. The authors investigate the problem of substantiating the effectiveness of 3D-modeling use for building up research skills of students in the context of additional education. The purpose of the study is to explore the potential of 3D-modeling in the classroom in the system of additional education for the development of research skills of schoolchildren. The following classification of research skills is used in the work: operational, communicative, organizational, informational. The authors have identified the appropriate indicators for them: conducting observations and research; hypothesizing; planning activities; analysis of information sources. The scientific novelty lies in the fact that the potentials of using 3D-modeling are substantiated as an additive technology for training school graduates who should be able to successfully self-actualize in the conditions of the creative industry. Theoretical significance – the authors identified didactic capabilities of 3D-modeling tools in the context of additional education contributing to the development of students’ research skills by increasing the visibility of the product presentation, versatility, the absence of the need for an additional physical model, the relative speed of obtaining drawings and layouts. Experimental work was carried out on the basis of the Center for Prototyping of the Orel State Institute of Culture, in the studios of blogging and creative video. Models and objects printed on a 3D-printer were evaluated during diagnostics. Pearson's χ2 (chi-square) test was used as a statistical processing method. The results present a program of classes for the module "Creative Modeling", which allows developing the research skills of studio participants during carrying out interdisciplinary tasks. A system of tasks has been worked out to support all stages of students' activities. Conclusions are drawn about the potential of 3D-modeling: putting forward a hypothesis of a natural-scientific character and testing it experimentally; mastering the methodology of independent planning and conducting an experiment in compliance with safety regulations, etc. The difficulties that complicate the use of 3D-models are formulated: the problem of training mentors to use technology; the organization of students' access to equipment. The results obtained can be used in classes in the system of additional education for career guidance work, organizing free time and supporting the intellectual development of students.

Vladimir V. Matveev