RU

Lyudmila K. Patrusheva

City: Kirov, Russian Federation
Degree: Candidate of Pedagogic Sciences
Work: Vyatka State University
Post: Head of the Center for Publication Activity
0 Publications in RSCI
0 H-index
7 PAPAI index
2 Publications in the journal

Articles

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In the pedagogy of the information society, gamification of education is becoming increasingly important, making it possible to combine the ideas of keenness, training, education, development; thus, the educational process is becoming more attractive for students. We consider using author-developed fairy tales based on artist paintings as an educational technology being a type of gamification which has a significant pedagogical potential; the correct use of it contributes to the development of many parameters of the student’s personality. The learning activity with a fairy tale teaches, educates, and develops. The aim of the article is to substantiate and develop the pedagogical potential of the educational technology “The author-developed fairy tale based on the artist painting”. The existential approach (M.I. Rozhkov), ideas on gamification of education (N.L. Karavaev, E.V. Soboleva), ideas of cognitive pedagogy (M.E. Bershadsky, D.N. Kozhevnikov, N.V. Yaroslavtseva, etc.), concepts of developing the creative potential of an individual (A.I. Savenkov, A.V. Morozov), elements of the psychological and cultural theory of a fairy tale (T.D. Zinkevich-Evstigneeva), algorithm for writing a fairy tale based on the artist painting (L.K. Patrusheva, D.V. Patrushev) served as the theoretical and methodological basis for the study. The result of the study is considered to be the identification of the components of the pedagogical potential of the studied technology: substantiation of its potential for giving new knowledge and ideas about the world; development of cognitive functions of the authors of fairy tales (from sensations to thinking); formation of values, humanitarian life meanings and cultivation of the best human qualities (moral and ethical standards, aesthetic feelings, emotions, motivation for self-improvement); in general ‒ life self-determination. Possible educational spaces for the application of this technology are formal, non-formal and informal education. The theoretical significance of the study lies in the clarification of ideas about the formation of creative abilities of an individual through the perception of works of the artist by using the technology of composing the author-developed fairy tale; enrichment of the theory of cognitive development in the educational process and the theory of educational technologies through the specification of knowledge about subject-oriented developmental technology. In the practical aspect, the results of the study will allow us to develop ideas about universal morality and ethics, to develop cognitive, creative and linguistic abilities of authors of fairy tales; they will be useful in the field of fairy tale therapy for various age groups.
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A developing technology in an environment of artistic and creative dialogue is a result of the long-term joint design, educational and exhibition experience. The purpose of this article is to present and justify the authors’ methodological materials on writing a fairy tale based on an artist's painting for fairy tale therapy and for using it in order to develop an individual's creative potential. As a result of the study, the authors have given a definition of “the author’s fairy tale based on the artist’s painting”; summarized theoretical information about the phenomenon of fairy tales; developed an algorithm for writing a fairy tale based on the artist’s painting, justified its psychological structure; made a list of technologies for searching for a plot and selecting fairy tale characters based on painting. It was found that the environment of the exhibition encouraged viewers of the exhibition to become the authors of their own fairy tales based on the painting.
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The article presents the results of the study on the problem of the attitude of employees and students to the university campus through their perception of the characteristics that belong to the groups "beautiful" and "unbeautiful", and the identification of the behavioral attitudes of actors to participate in the improvement of the campus. Main research methods are survey (the authors' development based on the methodological provisions of V.N. Myasishchev); modeling of the architectural and landscape environment; analysis and generalization. The survey was conducted in two stages: assessment of the real university campus and the project on its improvement. 47 employees and 52 students took part in the survey. It was revealed that the respondents perceive the real university campus as “simple” 42.6%, “sad” 25.0%, “careless” and “quite appropriate to the university campus” 14.7% respectively. The grounds of the improvement project are assessed as "beautiful" and "designer" by 23.3% respectively and "quite appropriate for the university campus" by 31.0%. An increase in the activity of respondents to take part in improving the new “beautiful” grounds by 21.9%, to participate in annual subbotniks by 12.3% was found. A sensitive attentive attitude of respondents to the real campus and a positive thoughtful attitude to the project, a sympathetic attitude to its improvement and caring for its preservation were revealed. The authors consider it expedient to more actively involve students and academic teachers in developing projects for improvement of university grounds as part of project activities, term papers and final qualifying papers (projects); to supplement the algorithm for designing the architectural and landscape environment with a component aimed at studying the attitude of actors to the grounds (real and project).
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The paper is devoted to design of collections as an effective mean for the development of creative abilities and professional development of future designers of light industry. The paper discusses the improvement of academic disciplines of training, characteristics of kinds of collections, main stages of design of the author’s collection.